Reality is broken : why games make us better and how they can change the world
Reality is broken : why games make us better and how they can change the world / Jane McGonigal.
New York : Penguin Group, 2011.
396 pages : illustrations ; 21 cm
"This edition with a new appendix 2 published in Penguin Books, 2011"--Title page verso.
Includes bibliographical references and index.
- Introduction: Reality is broken
- Part 1. Why games make us happy. What exactly is a game? ; The rise of the happiness engineers
- More satisfying work
- Fun failure and better odds of success
- Strong social connectivity
- Becoming a part of something bigger than ourselves
- Part 2. Reinventing reality. The benefits of alternate realities
- Leveling up in life
- Fun with strangers
- Happiness hacking
- Part 3. How very big games can change the world. The engagement economy
- Missions impossible
- Collaboration superpowers
- Saving the real world together
- Conclusion: Reality is better
- Appendix 1: How to play
- Appendix 2: Practical advice for gamers.
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
- Subject headings
Computer games--Social aspects.
Video games--Social aspects.
- Columbus - University Library of Columbus
- Call Number
- GV1201.38 .M34 2011b
- Checked out Due: 11-14-2020
- Indpls - IUPUI University Library
- Call Number
- GV1469.17.S63 M34 2011b
- Checked out Due: 11-20-2020